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Controls

You control Undermine Squad like a modern game: WASD or the arrow keys, a few action keys and the mouse. Underneath sit the original controls with their double keys and automatic climbing and hangling. Keyboard and mouse mix freely.

The most important keys are gold.

A / ←Left
D / →Right
W / ↑ / SpaceJump, enter, up
S / ↓Stop, down, let go
E / CtrlDig
QThrow
FContext menu
RSpecial
BPlayer menu
Tab / ⇧ TabNext / previous digger
1–9Select a digger
EscPause
  • Walk: hold A and D or ← and →. Let go to stop.
  • Jump: W, ↑ or Space. In front of an entrance the digger goes in. Jumps always carry full walking speed.
  • Dig: E (or Ctrl). The digger digs diagonally down in the facing direction; A and D steer, S stops. More in Digging and blasting.
  • Throw: Q throws the carried item. While grabbing a vehicle, throw controls it, for example unloading a lorry or firing a catapult.
  • Crew: Tab and ⇧ Tab switch diggers, 1 to 9 select directly.

Press twice quickly (within about 0.28 seconds) for context actions:

Double Effect
S S build at a construction site; grab or release a vehicle
E E activate the carried item: light a flint, open a construction kit, lay a line; at a tree: chop it
  • Climbing: walk into a wall and the digger climbs it and over the edge. The key away from the wall lets go.
  • Hangling: along a ceiling the digger hangles. S lets go.
  • Swimming: in eight directions. Double jump at the surface is a dolphin jump.
  • Inventory: a digger carries one item (two from Corporal). Items are picked up by walking over them.

Holding is the default: the digger walks as long as you hold the key. If you like it like the original, switch to tapping in the settings (or with F4): press once and the digger keeps walking until you press S.

Hold D and the digger walks right; let go and it stops.
Action Effect
Left click on the terrain walk there; the digger finds the way (walk, jump, climb, hangle, through tunnels)
Left click on one of your diggers select it
Double left click on a target the fitting action: chop, build, grab, enter, pick up, dig there
Right click context menu with everything you can do here
F (classic: Special2) context menu at the selected digger
Drag from the digger or the inventory throw the item (far) or drop it (near)
Drag an item onto a building or a lorry put it inside
Drag an item onto another digger or his crest in the crew bar hand it over (a distant digger walks over first)
Drag a vehicle grab it and push it to the target
Drag a frame select several diggers, hold Shift to add more
Mouse wheel switch crew
Context menu at the wooden hut: Enter, Buy and Sell for the hut, below it Move here for the digger Steiger
Right click on the home base: the hut first, then the digger.

A right click opens a menu at the pointer. At the top is what you can do with the object underneath (for example Chop down, Grab, Pick up), then the building (Enter, in your own base Buy and Sell), then the selected digger (Go here, Dig here, Throw, Drop, Push here). From the rank Squad Leader on, orders for the squad are added: follow, dig here, fetch material.

Use it with the mouse or the keyboard: ↑ ↓ choose, Enter runs the entry, 1 to 9 pick directly, Esc closes. On phones and tablets a long press opens the same menu.

By key: F opens the menu at the selected digger; in the classic layout it is the Special2 key, as in the original. F again or Esc closes it. It has submenus, marked with ›:

  • Contents of a building: take single items out.
  • Give to …: hand the carried item to a squad mate (with only one mate his name is in the entry).
  • Orders of the squad leader: follow, dig here, fetch material.
  • Chunk mode on or off (from Private).

→ opens a submenu, ← goes back.

One click is enough, even if the way is not straight. The digger jumps over edges, climbs walls, pulls itself over the top, hangles along ceilings and walks through tunnels. It finds its way out of a blast crater; if the walls overhang, it digs its way out diagonally.

Floors and shafts are no obstacle either (transfer zones as in the original):

  • Staircase and tower: it walks in and comes out on top or one floor lower; from the roof it climbs down through the hatch.
  • Elevator and castle elevator: it calls the case, gets in, rides to the right floor and gets out.
  • Own gates and drawbridges: from inside it grabs the tower, opens the gate or lowers the bridge and walks through. From outside it cannot reach the tower; it never opens enemy gates.

If you know Clonk from back then, set Key layout to Classic (original) in the settings. Then the old 3 × 4 key grid (“Keyboard 1”) applies, plus arrow keys with Ins/Home/PgUp and the number pad. On a German keyboard Y sits where Z is.

QCrew left
WSwitch crew
ECrew right
AThrow
SUp / jump
DDig
ZLeft
XDown / stop
CRight
<Menu
VSpecial
FContext menu

Undermine Squad 0.1 · „Clonk“ is a registered trademark of Matthes Bender. Undermine Squad is an independent game.