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Music and radio

Undermine Squad has a built-in radio with eleven stations and almost 100 tracks. All tracks are under free licenses (CC0, CC BY, CC BY-SA). You see title, artist and license while a track plays, and in the menu under Credits.

Station Style
Auto follows the game: calm above ground, dark below, hard in combat
Classic OpenClonk tracks by K-Pone
Metal Hard shooter riffs
Epic Orchestra and drums
Rock Fast guitars
Electro Drum & bass, breakbeat
Synthwave Neon and the 80s
Chiptune 8-bit consoles
Adventure Fantasy, folk, Celtic
Western Banjo and saloon
Chill Lo-fi for building
Underground Dark caves

The game remembers your favourite station and your volumes.

  • M: next track
  • Shift+M: next station
  • Note icon in the HUD (top right, next to the menu): opens the radio with stations, previous, pause, next and the sliders
  • Gamepad: tap Back for the next track, hold it for the next station
  • Phone and tablet: tap the note icon

When the music changes it crossfades, and Now playing shows title, artist and license for a moment at the bottom centre. You can turn the popup off in the radio.

The radio and the Settings have three sliders:

  • Music: the radio
  • Effects: digging, blasting, tools, menus
  • Ambience: wind, fire, water, animals and elevators

The Music on/off switch in the settings turns the radio off completely.

With Adaptive on (the default), the music reacts to the game:

  • Above ground the music stays calm.
  • Underground the music sounds muffled. On the Auto station the radio switches to Underground.
  • In combat (enemies or monsters nearby, attacks, sieges) Auto switches to Metal or Epic, whichever you picked with Combat: Metal or Combat: Epic. After about 20 seconds of calm it switches back.
  • On victory a short fanfare plays.

Tracks load only when they play. That keeps the game small, and each track comes only when it is needed.

Undermine Squad 0.1 · „Clonk“ is a registered trademark of Matthes Bender. Undermine Squad is an independent game.