Home base and trade
The home base is the heart of every round: gold becomes money, and money becomes supplies.
Founding a base
Section titled “Founding a base”- Buy or carry a flag (value 100) to a wooden hut, stone hut or the office of a castle.
- Walk in with the flag. From now on it flies from the roof.
- The hut is your home base. When a digger enters, the base menu opens.
Buying and selling
Section titled “Buying and selling”- Buy only what is in stock in the base material. The price is the object value. Bought items drop in front of the entrance, so you can pick them up right away. Bought diggers stand in the base and join your crew at once.
- Sell for the object value, for buildings in proportion to construction progress, including contents. Sold goods return to the base material and can be bought back.
- Gold sells automatically as soon as it enters the base: the till rings and the money jumps up.
- Supplies: every game minute base material is restocked, depending on the scenario, up to 25 per kind.
- The base menu has the tabs Buy, Sell and Leave. Anything still lying in the base (from an old save or thrown in) is put outside the door when you open it.
- Without enough money you get an error message and sound.

Healing
Section titled “Healing”Diggers heal and refill their energy inside the base: 2 hit points every 3 ticks. It costs money like in the original: when the base’s store is empty it buys 100 hit points for 5 gold. Without money, nobody heals.
Context menu: right-clicking a building shows what you can do there: enter, buy, sell, contents (not in your own base), produce, on/off, cut line. If the digger is further away, he walks to the entrance first.
Typical prices
Section titled “Typical prices”| Item | Value |
|---|---|
| Digger | 25 |
| Flag | 100 |
| Construction kit | 15 |
| Line kit | 10 |
| Flint / T-flint | 5 / 4 |
| Lorry | 20 |
| Gold (sale) | 5 per nugget |
All values are in the lexicon.
Undermine Squad 0.1 · „Clonk“ is a registered trademark of Matthes Bender. Undermine Squad is an independent game.