Tips
Getting started
Section titled “Getting started”- Flag first. Without a home base there is no selling, no supplies, no healing.
- Trees are money. A big deciduous tree gives up to 7 wood in the sawmill. Chopping with E E takes about 8 seconds.
- No fall damage. Jump into holes freely. Dangerous are flints, fire, acid and water over your head.
- Hold or tap. Holding is the default. In the settings you can switch to tapping like the original: the digger then keeps walking until you press S.
For gold
Section titled “For gold”- Elevator before tunnel. An elevator digs its own shaft and brings lorries up.
- Keep your distance. Throw flints from a safe spot, ideally diagonally down into the vein.
- T-flints for precision. The timer gives you 60 ticks (about 1.7 seconds) to run.
- Lorry, not legs. A lorry holds 50 objects. Fill it, ride the elevator, push it into the base.
For the crew
Section titled “For the crew”- Spread the experience. Let different diggers dig and build so several get promoted.
- Pack mule from rank 3 carries two items, foreman from rank 4 builds faster and speeds up others.
- Injured into the base. They heal and refill their energy there.
Undermine Squad 0.1 · „Clonk“ is a registered trademark of Matthes Bender. Undermine Squad is an independent game.