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    <title>Undermine Squad: changelog</title>
    <link>https://docs.undermine-squad.com/en/changelog/</link>
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    <description>What is new, improved or fixed in Undermine Squad.</description>
    <language>en</language>
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      <title>Undermine Squad 0.1</title>
      <link>https://docs.undermine-squad.com/en/changelog/#version-01</link>
      <guid isPermaLink="false">undermine-squad-0.1</guid>
      <pubDate>Sun, 15 Nov 2026 12:00:00 GMT</pubDate>
      <description>&lt;ul&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; Install as an app. The main menu has &lt;strong&gt;Install as app&lt;/strong&gt;, on iPhone, iPad and Mac a short guide. The app starts full screen from its own icon and also works offline. Every device under &lt;a href=&quot;https://docs.undermine-squad.com/en/grundlagen/wo-spielen/&quot;&gt;Where can I play?&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; Play on phones, tablets and with a gamepad: a stick and big buttons on phones, an action bar on tablets, controllers on computers too (&lt;a href=&quot;https://docs.undermine-squad.com/en/grundlagen/handy-und-tablet/&quot;&gt;Phone and tablet&lt;/a&gt;).&lt;/li&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; Saved games. Save a round and continue later, with several slots; your crew can be backed up as a file.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; Mouse and context menu. A right click (long press on phones) shows what you can do at that spot, and diggers find their own way (&lt;a href=&quot;https://docs.undermine-squad.com/en/grundlagen/steuerung/&quot;&gt;Controls&lt;/a&gt;).&lt;/li&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; Report a bug and request a feature by email, from the pause menu with version, scenario and device already filled in, plus this changelog.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Improved:&lt;/strong&gt; Castles and base. Healing for money, watchtower, catapult, balloon, pipes and field camp; ranks bring noticeable abilities, and the opponent builds, buys and works gates like a player (&lt;a href=&quot;https://docs.undermine-squad.com/en/burgen/burgen/&quot;&gt;Castles&lt;/a&gt;).&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Improved:&lt;/strong&gt; The world behaves like the original: temperature, wind, reactions between materials, burning oil and objects that rotate and come to rest.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; The home base context menu listed Enter, Buy and Sell twice; in the main menu the version number covered the content.&lt;/li&gt;&lt;/ul&gt;</description>
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      <title>Undermine Squad 0.0.3</title>
      <link>https://docs.undermine-squad.com/en/changelog/#version-003</link>
      <guid isPermaLink="false">undermine-squad-0.0.3</guid>
      <pubDate>Sun, 15 Nov 2026 12:00:00 GMT</pubDate>
      <description>&lt;ul&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; A modern look. A new HUD with portrait, energy, money and goal, new game menus and a main menu with large scenario cards.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; Website and these docs, with real images from the game and the &lt;a href=&quot;https://docs.undermine-squad.com/en/lexikon/&quot;&gt;lexicon&lt;/a&gt; of every object.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; Modern key layout by default: WASD or arrow keys, &lt;kbd&gt;E&lt;/kbd&gt; digs, &lt;kbd&gt;Q&lt;/kbd&gt; throws. The original layout stays available in the settings (&lt;a href=&quot;https://docs.undermine-squad.com/en/grundlagen/steuerung/&quot;&gt;Controls&lt;/a&gt;).&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Improved:&lt;/strong&gt; The tutorial &lt;a href=&quot;https://docs.undermine-squad.com/en/grundlagen/erste-schritte/&quot;&gt;The Basics&lt;/a&gt; hands out rock for the hut and shows where material comes from.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Improved:&lt;/strong&gt; Chopping a tree takes about eight seconds like in the original; double dig in the jump’n’run controls chops trees and uses items.&lt;/li&gt;&lt;/ul&gt;</description>
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    <item>
      <title>Undermine Squad 0.0.2</title>
      <link>https://docs.undermine-squad.com/en/changelog/#version-002</link>
      <guid isPermaLink="false">undermine-squad-0.0.2</guid>
      <pubDate>Sun, 15 Nov 2026 12:00:00 GMT</pubDate>
      <description>&lt;ul&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; Undermine Squad, rebuilt after Clonk Rage: digging as its own movement, climbing, hangling and swimming, pixel art, music and sounds.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; Crew and &lt;a href=&quot;https://docs.undermine-squad.com/en/crew/raenge/&quot;&gt;ranks&lt;/a&gt;: every digger gains experience and climbs from Digger to Chancellor.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; &lt;a href=&quot;https://docs.undermine-squad.com/en/basis/heimatbasis-und-handel/&quot;&gt;Home base and trade&lt;/a&gt;, construction sites, &lt;a href=&quot;https://docs.undermine-squad.com/en/bauen/bauen-und-strom/&quot;&gt;power&lt;/a&gt;, elevator, fire and the economy of wood, coal, ore and metal.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; &lt;a href=&quot;https://docs.undermine-squad.com/en/burgen/burgen/&quot;&gt;Castles&lt;/a&gt;, combat, &lt;a href=&quot;https://docs.undermine-squad.com/en/tiere/tiere/&quot;&gt;animals&lt;/a&gt; and an opponent that plays on its own.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; Five &lt;a href=&quot;https://docs.undermine-squad.com/en/szenarien/szenarien-und-ziele/&quot;&gt;scenarios&lt;/a&gt; with goals and rules, in German and English.&lt;/li&gt;&lt;/ul&gt;</description>
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      <title>Undermine Squad 0.0.1</title>
      <link>https://docs.undermine-squad.com/en/changelog/#version-001</link>
      <guid isPermaLink="false">undermine-squad-0.0.1</guid>
      <pubDate>Fri, 13 Nov 2026 12:00:00 GMT</pubDate>
      <description>&lt;ul&gt;&lt;li&gt;&lt;strong&gt;New:&lt;/strong&gt; First prototype in the browser: a pixel landscape where a digger walks, jumps and digs.&lt;/li&gt;&lt;/ul&gt;</description>
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